- Dmp Kerbal Space Program For Mac Free
- Kerbal Space Program Apk
- Kerbal Space Program Free
- Kerbal Space Program Demo Free
Discuss Kerbal Space Program, for topics that do not fit the forums below. Kerbal Space Program for Mac. 6,278 downloads Updated: Aug 21st, 2018 Demo. Review download specifications. Kerbal Space Program is an entertaining cross-platform game which allows you to develop your own space program, build and test aircrafts, manage crew members, and so on.
Dmp Kerbal Space Program For Mac Free
Active3 years, 5 months ago
![Space Space](/uploads/1/2/6/2/126211911/313501487.jpg)
I've been playing KSP on a Mac, but I'd like to transfer all my save data over to a Windows PC. Is this possible? If so, where are the files and what do I need to transfer?
fredleyfredley41.6k8282 gold badges275275 silver badges431431 bronze badges
5 Answers
Your VAB and ship files should be in
~/Library/Application Support/KSP_osx/saves/[YourSave]/ships/
on OS X.The location of the real Library folder is a bit different on Mountain Lion (OS X 10.8), you will need to use Finder to get to it.
Kerbal Space Program Apk
- Select 'Go' (Or press Command + Shift + G) from the system menu
- Then select on 'Go to Folder' (skip this step is you used the keyboard shortcut)
- Type in '~/Library/Application Support' and then 'Go.'
On Windows, the same files should be in the folder at
fredley%KSP_ROOT_Directory%saves...
41.6k8282 gold badges275275 silver badges431431 bronze badges
KrazerKrazer13.3k33 gold badges3333 silver badges7272 bronze badges
Yes, this is actually fairly easy. All of your save data is stored in plain text files as a subdirectory of the
MBraedleyMBraedleysaves
folder in the main KSP folder. Each save game has its own folder, which includes subdirectories for VAB and hanger ships. Simply copy the desired folders (be it the entire save or just a few .craft
files) to the new install location.13.4k1818 gold badges8989 silver badges141141 bronze badges
I'd like to note if you have KSP on Steam on OS X, here's where the ship saves live:
Note the spaces in the path.
Steven LuSteven Lu
You can even put the files in something like dropbox and then make aliases/shortcuts from the save game directory and have them shared between computers. Just don't play it in more than one place at a time.
xaxxonxaxxon
On Mac using the GOG-Version of the game and using the GOG GalaxyClient the save files are actually in the *.app Application-File itself. Locate KSP in the Finder and do a Right-Click > Show Package Contents and navigate to
Contents/Resources/game/saves
.stephanstephan
Not the answer you're looking for? Browse other questions tagged kerbal-space-program or ask your own question.
DarkMultiPlayer is a multiplayer mod for Kerbal Space Program. It supports subspace style (and master controlled warp) warping and career mode, with an easy to edit server database.
The DarkMultiPlayer client and server are cross platform, see Install.
Install
Client
- Download the DMPClient zip and extract to
[KSP root folder]/GameData
- Download DMPUpdater, place the program on your KSP folder and run it.
Server
Kerbal Space Program Free
The DarkMultiPlayer server is cross platform, meaning you can run it on any platform that supports .NET.In Linux or macOS, you must have Mono installed to be able to run the server.
![Dmp Kerbal Space Program For Mac Dmp Kerbal Space Program For Mac](/uploads/1/2/6/2/126211911/228369670.jpg)
- Download the DMPServer zip
- Download DMPUpdater, place the program on your server folder and run it.
- NOTE: you must have a previous server version in the folder for DMPUpdater to work.
You can configure your server by editing
If your server's game difficulty is set to
Config/Settings.txt
.If your server's game difficulty is set to
CUSTOM
, you can alter gameplay settings by editing Config/GameplaySettings.txt
.Compiling
Kerbal Space Program Demo Free
- Copy the following assemblies from
[KSP root folder]/KSP_Data/Managed
:Assembly-CSharp
Assembly-CSharp-firstpass
UnityEngine
UnityEngine.UI
- Paste the copied assemblies where
DarkMultiPlayer.sln
is located at.
Mod Control
Read
DMPModControl.txt
, it's commented. The file can be copied from a development KMPServer (The one where you can use SHA sums, not the one with the !md5 section) as the file format is the same.If you are running a private server, it's safe enough to just add the missing parts.
You can get the DMP client to make a
DMPModControl.txt
file specific for your GameData directory by pressing Options -> Advanced -> Mod Control -> Generate
. The whitelist option will only allow you to connect with the mods in your GameData directory. The blacklist option will allow you to connect with any mods.